Candyland, a game where a group of children take a convoluted path through a diabetes filled paradise, needs a revision. No child should be exposed to such a gluttonous journey at such an early age. On the other hand, hipsterfying this into Vegatableland - where the Cookie Monster actively promotes carrots over cookies - is the legal definition of a dystopia. I believe a happy medium would involve a quick closed-loop tour of Candyland that does NOT end at King Candy's suspicious looking castle.
So, what is the best route that visits all the wonders of Candyland while minimizing the total distance traveled. Well, this is just the famous traveling salesman problem! Using a simulated annealing approach, my proposed path is: